﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;

public class CreatureTableData : TableData
{
    public int ID;
    public string Name;
    public string ModelPath;
    public int HP;
    public int Attack;
    public int Defence;
    // 技能id
    public List<int> SkillList;
}

// npc表数据结构
public class NpcTableData : CreatureTableData
{
    public int Type;
    public string AIScript;
}

public enum NpcType
{
    Monster = 0,
    Function = 1,
}

// npc表
public class NpcTable : ConfigTableBase<NpcTableData, NpcTable>
{
}
